![]() ![]() Indie dev Cole Jefferies has been hard at work on this project since 2018, where it first started out as a detective management sim more along the lines of his previous title, "Concrete Jungle." He soon pivoted into first-person investigative gameplay instead, using the power of procedural generation to create a game where nothing is off limits or uncoded visual buffer: Every room and space would be technically explorable and every NPC as named and fleshed out as another. Turns out you lose a huge amount selling from home.With dark and rainy streets, neon lights cast over industrial architecture, the world of "Shadows of Doubt" perfectly captures the eerie gloom of the dystopic everyday life it's hard to believe this detailed neon-noir setting was made entirely by one person, but it's true. Fences are ♥♥♥♥♥♥♥♥ anyway, there's not point in going to them when all they sell are guns that we're not allowed to use cause the dev thinks we're gonna turn his game into payday 2 lmao Yeah it ain't great with the fences but I did manage to sell a diamond at a pawn shop and then tried selling another from the furniture tab later. Never saw the slightest clue about the password I tried waiting in front of the door to listen to conversations, breaking in, going through their personal informations, vmails, ect. ![]() Easier than dealing with ♥♥♥♥♥♥ opening times from pawn shops, and I could never find any ♥♥♥♥♥♥♥ password for fences. I've been doing that for my whole paythrough. Originally posted by Coconutsales:Just buy an apartment, drop items in it, go to inventory, edit decor, go to items tab with room filter, and sell things that way.
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